KCD2 quest list

KCD2 quest list and main quest order

This is the practical Kingdom Come: Deliverance II quest compendium: main quest line order, side quest shortcuts, trend-search names, risk notes and links to detailed routes. Use it when you search for kcd2 main quest, kcd2 main quest list, kcd2 quest list or a specific quest name and need an answer faster than a forum thread.

Detailed guides
17
Main pages
5
Side pages
13

Search shortcut

Trending quest searches mapped to real pages

Open map

Main quest line

Main quest order with risk notes

This main quest list is built as a routing checklist. Entries marked as guides have a full page; index entries are included so the KCD2 main quest line is still useful even before every mission has a standalone walkthrough.

Practical warning: finish the Trosky side content you care about before Necessary Evil, and finish Kuttenberg-region side content you care about before Oratores. Those are the two main-story commitment zones players most often regret crossing too quickly.

#01 indexed

Last Rites

Opening sequence and tutorial pressure.

#02 indexed

Easy Riders

Travel setup and early companionship.

#03 indexed

Fortuna

Trosky opening and survival reset.

#04 indexed

Laboratores

Early systems and local grounding.

#05 indexed

Wedding Crashers

Choose blacksmith or miller access routes.

#06 indexed

For Whom the Bells Tolls

Trosky route continues toward political pressure.

#07 indexed

Back in the Saddle

Travel and access update after the wedding push.

#08 indexed

Necessary Evil

Main-story escalation before the Trosky commitment.

#09 guide

For Victory!

Commitment warning before the Act 1 combat stretch.

#10 indexed

Divine Messenger

Story bridge in the late Trosky chain.

#11 indexed

The Finger of God

Late Act 1 escalation.

#12 guide

Storm

Trosky Castle escape and Kuttenberg transition.

#13 indexed

The Sword and the Quill

Kuttenberg entry and city framing.

#14 indexed

Speak of the Devil

Unlocks several Kuttenberg-region side quests.

#15 indexed

The Devil's Pack

Group route and preparation-heavy story step.

#16 indexed

Into the Underworld

City underworld progression.

#17 indexed

Via Argentum

Kuttenberg systems and silver economy context.

#18 indexed

Taking French Leave

Stealth and rescue-style progression.

#19 indexed

The King's Gambit

Major political story branch.

#20 indexed

The Feast

Late-game story setup.

#21 indexed

Exodus

Travel and transition pressure.

#22 indexed

The Lion's Den

High-stakes infiltration and combat setup.

#23 guide

Dancing with the Devil

Investigation route with spoiler-control value.

#24 indexed

Oratores

Late story and persuasion pressure.

#25 indexed

The Italian Job

Late-game city operation.

#26 indexed

Civitas Pragensis

Political route toward the finale.

#27 indexed

So It Begins

Endgame pressure begins.

#28 indexed

Besieged

Siege state and preparation.

#29 indexed

Hunger and Despair

Late siege consequences.

#30 indexed

Reckoning

Final story confrontation setup.

#31 indexed

Last Rites

End-state story resolution naming can overlap with the opening title in player lists.

#32 indexed

Judgement Day

Final main quest in the core story route.

Detailed walkthroughs

Quest pages with steps, risks and outcomes

kcd2 wine quest Medium

In Vino Veritas Wine Quest Walkthrough

The safest In Vino Veritas route is to prepare the wine dialogue, enter the Sedletz vineyard as a worker, collect the evidence without raising a bounty and return both the Sulphur Wicks and useful vineyard information to Casper.

kcd2 pavlena quest High

Bad Blood Quest Guide

Bad Blood should be approached with clean saves, repaired equipment and careful dialogue order because its hardest failures come from social escalation before combat begins.

kingdom come deliverance 2 dancing with the devil

Dancing with the Devil Walkthrough

For Dancing with the Devil, save before each major investigation turn, exhaust local testimony and avoid judging the scene from the first clue alone.

kingdom come deliverance 2 mutt quest Medium

Mutt Quest and Dog Companion Guide

For the Mutt quest, follow the companion search carefully, speak to nearby witnesses before long travel and keep food, saves and stamina management ready for extended tracking.

kcd2 hermit quest Medium

The Hermit Quest Guide

Do the optional witness investigation before rushing to the Hermit. Talk to Betty, Gerda, Stanislav and the villagers, inspect the cross with a spade, then follow the Apollonia clues. This keeps the follow-up task A Sinful Soul available and prevents the quest from becoming a blind sword fetch.

kcd2 invaders quest Low

Invaders Quest Guide

The best Invaders route is diplomatic: talk to Vuytek, ask in Semine, find the Cuman camp near Rocktower Pond and treat Vasko's group as people instead of targets. Drinking with them and helping Jasak gives a better story outcome than starting a fight.

kcd2 lackey quest High

Lackey Quest Guide

Find Vostatek near the ponds, save him from the wolves immediately, carry him to his hideout instead of straight home, fetch water, track Pepik and clear the poacher camp carefully. Walking away after finding him can fail the quest and block Bird of Prey.

kcd2 frogs quest Medium

Frogs Quest Guide

Start Frogs with Old Olbram in Zhelejov, do not tell Tachov about his prank, move Henik away from the maypole, steal it at night, then scatter the sheep and optional sabotage for the stronger reward. The clean completion order is Frogs, then Mice, then Battle of the Frogs and Mice.

kcd2 mice quest Medium

Mice Quest Guide

Start Mice with Innkeeper Prochek in Tachov, get paint from the Troskowitz tailor, brew enough Lullaby potion for the bull, pour it into the trough, wait until night and paint Olbram's bull while avoiding the hired hand.

kcd2 miri fajta quest High

Miri Fajta Quest Guide

Start at the Nomad Camp with the Voivode, investigate Marika's tent, ask Bozhena and follow the Apollonia cave lead. For the better family outcome, avoid treating the amulet and safe conduct letter as simple loot; this quest is about sequencing favors, burials, rescue and trust.

storm quest kcd2 High

Storm Main Quest Guide

Storm is the Act 1 escape from Trosky Castle. Survive interrogation, follow Katherine's escape route, use stealth while under-equipped, search the scribe and Istvan areas, choose whether to duel or dishonorably kill Istvan, recover your gear and leave Trosky for the Kuttenberg arc.

kcd2 for victory High

For Victory Quest Guide

Treat For Victory as the start of a committed main-story push. Finish important Trosky side content, repair gear, carry healing and save before speaking to Hans in the evening at Trosky Castle. The quest can lead into difficult combat and the Storm transition.

kcd2 ransom quest High

Ransom Quest Guide

Ransom starts near Danemark after Speak of the Devil. Help Jan, investigate Sigismund's Camp before agreeing to the exchange, find the prisoner and body evidence, confront Laszlo with the truth, then choose whether to side with Jan or Laszlo based on reward and role-play.

thunderstone quest kcd2 High

The Thunderstone Quest Guide

Start The Thunderstone with Kona in Grund after Speak of the Devil, question Thomlin in Horschan, follow the trail through Peter and Hensel, rescue Hensel from the military camp, then choose whether to give the real stone to Kona, return it to Thomlin or keep it for yourself.

kcd2 miller quest Medium

Miller Kreyzl Questline Guide

Miller Kreyzl's route is the stealth-and-theft path into Wedding Crashers. Finish Materia Prima, then Forbidden Fruit, then progress Opus Magnum far enough to attend the wedding. Opus Magnum itself continues later and does not simply end at the wedding.

kcd2 poacher quest Medium

Bird of Prey Poacher Quest Guide

The poacher quest most players mean is Bird of Prey. Finish Lackey so Vostatek returns home, wait for recovery, then take his follow-up work. Investigate poachers carefully; arresting can preserve reputation and gives the route more story value than simply killing everyone.

kcd2 menhard quest High

Ars Dimicatoria Menhard Quest Guide

The Menhard quest is Ars Dimicatoria. Find Menhard von Frankfurt in Kuttenberg's market area, accept the armorless practice-sword duel, defend him diplomatically when the guild interrupts, then help him challenge the swordfighting brotherhood to unlock the tournament, trainers, bed and rewards.

How to use this quest compendium

If you are early in Trosky, clear companion, miller, blacksmith, feud and Vostatek content before pushing For Victory. If you are in Kuttenberg, treat Ransom, Thunderstone and Menhard as decision-heavy side routes that deserve a clean save before the final handoff.

Current support pages include 4 mechanics, FAQ and DLC pages. They exist to support quest completion: lockpicking for stealth routes, Belladonna for save control, alchemy for prank and survival quests, and the map for regional routing.

Source note: the main quest order and point-of-no-return warnings are cross-checked against public walkthrough indexing and then rewritten here as routing advice rather than copied walkthrough text.

Main quest order reference