KCD2 quest list

KCD2 quest dependencies and main quest order

Check what a quest needs first, what it unlocks or blocks, and which items or potions to prepare before you ride out. Potion rows link to the alchemy workbench shortage check.

Detailed guides
4
Main pages
1
Side pages
3

Trosky: before → after → items

QuestNeeds firstUnlocks or affectsItems, potions, skills
Side Mutt Cave northwest of Lower Semine Mill PowerPyx walkthrough ↗ Nothing to finish first: you can ride straight to the cave. Lackey can point you there but is not required.Lackey Mutt joins you and can track scents in Bad Blood (torn dress) and Miri Fajta (Marika's scarf).Bad BloodMiri Fajta Lent achievement runs: check the animals-killed statistic before overwriting a save; the wolves do not have to die.
Side Bad Blood Bozhena PowerPyx walkthrough ↗ Start Wedding Crashers (main 5). Bozhena's follow-up request: confront Jakesh or try mediation. Save before the ladder; the rescue and the revenge are separate choices. Mutt helps follow the trail from the torn dress.Mutt
Side Invaders Betty, Troskowitz PowerPyx walkthrough ↗ After the opening of Wedding Crashers (main 5). Ends with a report to Vuytek in Troskowitz. Attacking the camp first removes the conversation branch. Odd Moonshine from the sack between the rocks during the drink errand.
Side Lackey Zlata and Vitek PowerPyx walkthrough ↗ No earlier quest listed. Once you find Vostatek trapped by wolves, help him straight away. Bird of Prey, only if Vostatek survives.Bird of Prey Water from the barrel at the hunter camp; recover his horse Pepik from the poachers.
Side Bird of Prey Vostatek at his hut PowerPyx walkthrough ↗ Finish Lackey with Vostatek alive.Lackey Doing it before you enter the wedding adds an extra Kopanina poacher objective. Rocktower Pond suspect: daytime (08:00–16:00). Vidlak Pond suspect: night (20:00–06:00). Hunting knife from the Slatego body as evidence.
Side The Hermit Radovan (blacksmith route) PowerPyx walkthrough ↗ Part of Radovan's blacksmith chain. Optional A Sinful Soul: finish Betty's witness leads before confronting the hermit. Return the sword to Radovan to continue the blacksmith route. A spade for the cross west of Troskowitz.
Side Frogs Old Olbram, Zhelejov Frogs guide Do not tell Tachov about Olbram's plan; that fails the quest. Frogs, then Mice, then Battle of the Frogs and Mice. Finish both pranks before the feud quest.Mice An axe for the maypole; Digestive Potion for the optional breakfast objective.Digestive Potion shortage check
Side Mice Prochek, Tachov Mice guide Run alongside Frogs; resolve both before Battle of the Frogs and Mice.Frogs Battle of the Frogs and Mice. Paint from the Troskowitz tailor; three units of Lullaby (oil, poppy, thistle, herb paris) for the trough. Radovan teaches the recipe.Lullaby shortage check
Side Miri Fajta The Voivode, Nomad Camp PowerPyx walkthrough ↗ No earlier quest listed. Tibor's and Gejza's requests, then the horse race and fistfight wager that can reconcile the Voivode with Marika. Marika's scarf (Mutt can track it); Marigold Decoction for the injured Bohush.MuttMarigold Decoction shortage check
Side Materia Prima → Forbidden Fruit → Opus Magnum Miller Kreyzl, Lower Semine Mill Miller questline guide Each part needs the previous one. The book stage of Opus Magnum waits for For Whom the Bell Tolls (main 6). Wedding access partway through Opus Magnum. Reporting Kreyzl to Bailiff Thrush changes the miller's ending. Very Hard jail chest (or a guard's key); Mintha perfume, a dress and wine for Enneleyn.Lockpicking guide
Main For Victory! Main quest 9 For Victory guide Follows Necessary Evil (main 8). Save before Necessary Evil, not at this feast, if you still want Trosky side quests.Save checklist Divine Messenger (main 10). Armour from Osina and the requested wine; repair before handing them to Hans.
Main Storm Main quest 12 PowerPyx walkthrough ↗ Starts after Katherine's rescue; follows The Finger of God (main 11) in the story order. The Sword and the Quill (main 13) in Kuttenberg. Caravans later return you to Trosky, but failed quests stay failed. Your confiscated gear and castle keys are in the chest by the green bed above Istvan's room; the torture debuff lowers carry weight.

Kuttenberg: before → after → items

QuestNeeds firstUnlocks or affectsItems, potions, skills
Side In Vino Veritas Casper Rudolf, Kuttenberg fountain PowerPyx walkthrough ↗ Finish Speak of the Devil (main 14). Asking for vineyard work starts Under the Straw Hat; you do not need to finish it. Five marigolds for Adleta (optional wine book); sulphur wicks from the locked kitchen room; five seedlings (optional).
Side Ars Dimicatoria Menhard, north of the Iron Eagle Tavern PowerPyx walkthrough ↗ Finish Speak of the Devil (main 14). Guild duels, then a waiting objective (about three days) before Menhard takes over the swordfighting hall. Lockpicking: Hard lock via the yard, Very Hard at the front door.Lockpicking guide
Side Ransom Jan of Suchotlesky, near Danemark PowerPyx walkthrough ↗ Finish Speak of the Devil (main 14). Siding with Jan means a fight with Laszlo and his Cumans; Jan's reward includes Peter's sword. Meat for the prisoner; repair and keep a separate save before the meeting.
Side The Thunderstone Kona, Grund PowerPyx walkthrough ↗ Finish Speak of the Devil (main 14). Offering to help Mlada's husband in Suchdol starts Primum Nil Nocere. The stone can go to Kona (Alchemy XP, horse-trader discount) or Thomlin (money or Unarmed XP). Persuasion or the Fight Dirty connection plus a wager for Thomlin; a combat or stealth plan for the military camp.
Main Dancing with the Devil Main quest 23 PowerPyx walkthrough ↗ After The Lion's Den (main 22). Oratores (main 24), the Kuttenberg commitment point: finish the regional side quests you want first.Save checklist No Good Deed needs both: win the duel against Dry Devil to spare the village, and open the first gate undetected.

Published sources reviewed · October 18, 2026

Version 1.5.6 adds a small quest lead in Kuttenberg

If you are looking for the new activity from the June 25 patch, check the space in front of Hangman's Halter Tavern. The official notes say a Jester may appear there and mention a strange game. Treat that wording literally: the publisher has not documented an exact trigger, chance or story-progress requirement, so this is a place to check rather than a guaranteed route.

The same patch fixes one narrow So It Begins… recruitment problem: it applies only when Mikesh or Kozliek is dead and you visited the Mysteria Ecclesiae monastery after killing them. It is not a general fix for every stalled main-quest objective.

Read the official 1.5.6 patch notes

Priority walkthroughs

Pages to open before a risky route

Follow the prison investigation in Ransom, prepare Menhard’s guild challenge, or find Belladonna before brewing a save potion. Each page links its published sources and the related location or tool you may need next.

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Main quest line

Main quest order with risk notes

This main quest list is built as a routing checklist. Entries marked as guides have a full page; index entries are included so the KCD2 main quest line is still useful even before every mission has a standalone walkthrough.

Practical warning: finish the Trosky side content you care about before Necessary Evil, and finish Kuttenberg-region side content you care about before Oratores. Those are the two main-story commitment zones players most often regret crossing too quickly.

Plan side quests around the two commitment points

The published base-game sequence has 32 quests. Quests 1–12 cover the Trosky story; quests 13–32 continue in the Kuttenberg region. Main quests run in a fixed order, so planning is about optional content and saves rather than reordering the story.

Before starting Necessary Evil (8), finish the Trosky side quests you care about and keep a manual save. Do the same for Kuttenberg before Oratores (24). These thresholds can fail affected quests; they do not mean that all travel to the region disappears permanently.

Storm (12) leads to Kuttenberg. The regional carriage later allows return travel, but it does not restore a failed side quest. See the save and commitment checklist before advancing and check your journal after the transition.

Published main-quest sequence: PowerPyx.

#01 indexed

Last Rites

Opening sequence and tutorial pressure.

#02 indexed

Easy Riders

Travel setup and early companionship.

#03 indexed

Fortuna

Trosky opening and survival reset.

#04 indexed

Laboratores

Early systems and local grounding.

#05 indexed

Wedding Crashers

Choose blacksmith or miller access routes.

#06 indexed

For Whom the Bell Tolls

Trosky route continues toward political pressure.

#07 indexed

Back in the Saddle

Travel and access update after the wedding push.

#08 indexed

Necessary Evil

Main-story escalation before the Trosky commitment.

#09 guide

For Victory!

Commitment warning before the Act 1 combat stretch.

#10 indexed

Divine Messenger

Story bridge in the late Trosky chain.

#11 indexed

The Finger of God

Late Act 1 escalation.

#12 indexed

Storm

Trosky Castle escape and Kuttenberg transition.

#13 indexed

The Sword and the Quill

Kuttenberg entry and city framing.

#14 indexed

Speak of the Devil

Unlocks several Kuttenberg-region side quests.

#15 indexed

The Devil's Pack

Group route and preparation-heavy story step.

#16 indexed

Into the Underworld

City underworld progression.

#17 indexed

Via Argentum

Kuttenberg systems and silver economy context.

#18 indexed

Taking French Leave

Stealth and rescue-style progression.

#19 indexed

The King's Gambit

Major political story branch.

#20 indexed

The Feast

Late-game story setup.

#21 indexed

Exodus

Travel and transition pressure.

#22 indexed

The Lion's Den

High-stakes infiltration and combat setup.

#24 indexed

Oratores

Late story and persuasion pressure.

#25 indexed

The Italian Job

Late-game city operation.

#26 indexed

Civitas Pragensis

Political route toward the finale.

#27 indexed

So it begins…

Endgame pressure begins.

#28 indexed

Besieged

Siege state and preparation.

#29 indexed

Hunger and Despair

Late siege consequences.

#30 indexed

Reckoning

Final story confrontation setup.

#31 indexed

Last Rites

End-state story resolution naming can overlap with the opening title in player lists.

#32 indexed

Judgement Day

Final main quest in the core story route.

Detailed walkthroughs

Quest pages with steps, risks and outcomes

How to use this quest compendium

If you are early in Trosky, clear companion, miller, blacksmith, feud and Vostatek content before completing Necessary Evil. If you are in Kuttenberg, treat Ransom, Thunderstone and Menhard as decision-heavy side routes that deserve a clean save before the final handoff.

Current support pages include 7 mechanics, FAQ and DLC pages. They exist to support quest completion: lockpicking for stealth routes, Belladonna for save control, alchemy for prank and survival quests, and the map for regional routing.

Source note: the main quest order and point-of-no-return warnings are cross-checked against public walkthrough indexing and then rewritten here as routing advice rather than copied walkthrough text.

Main quest order reference